
I would totally go for a game and I even have some vague ideas for one but I feel like that's more up to the mods and I don't want to step on any toes there… but in the meantime I guess we could start setting up mafia game ground rules instead, since people seem to be in agreement about that??
I think I ran one of the last ones, and by then there wasn't really enough people on the site that were active enough to make it worthwhile.
I was reading old games last night because I love to waste time and I think yours was the last one we had… the players were so inactive they couldn't scrape enough votes together for lynches so it just kind of. petered out. sad dayyou should explain what had happened so far, I still want to knowwhat I REALLY want to know is who was who in the hunger games mafia because I might have been on the verge of winning!!
can i get a run-down of how the gba/wba processes worked on previous versions? how things worked, what rules were, what people did in them exactly?
I can't say much about the gba since I never participated in it (though both boards are still up on v4 if you want a complete look) but to summarize the wba… basically people posted challenges and everyone who signed up had to create something within the specifications, and then a winner was chosen. challenges would usually include a prompt/theme, some sort of rules (word limit, stylistic requirements, time limit, etc.), the number of people allowed to join, and the rank(s) it was aimed at (we sorted people into ranks like “beginner,” “advanced,” etc so that new aspiring writers didn't end up competing with veterans all the time). others would enter until the slots were filled, and once the entries were posted people would vote on them. the winners would receive points to add to their totals.
iirc it failed mostly due to inactivity… challenges wouldn't get enough competitors, or the competitors would never post their entries, or there wouldn't be enough votes to settle who won. especially for writing challenges, because it just takes more time to read a bunch of stories than look at a few graphics.
so the changes I'm proposing are to axe the ranks for simplicity (though maybe we could still have “beginner challenges” or s/t now and then, to give less experienced creators a chance to compete without longtime writers/artists looming over them), open the challenges to anyone who submits before the deadline, give out participation prizes so it's not all about winning, and give out other rewards as an incentive for the non-competitors to vote/comment. it would be a little more about creating than competing now, but still maintain the point system for those who like to keep score.