BEYOND THE CLANS

Moonstone and Highstones

Beyond ShadowClan and far north of WindClan territory, not much is known, save for highstones. This sacred ground is an abandoned twoleg mine, known as Devil’s Fingers to the twolegs. It’s disuse leaves it as a rocky outcrop, back-dropped by the mountains beyond, and visible from the flat moors of WindClan territory. 

A dark, gaping tunnel-cave hidden within highstone’s harsh landscape has the name of mothermouth, and leads into a tunnel complex below the surface. Tunnels branch off, but every leader and medicine cat knows the way to the sacred Moonstone. The moonstone itself is a large piece of quartz. When the moon reaches a certain point in the sky, the cavern fills with light and sets the stone ablaze. Only then can a leader or medicine cat place their nose to the rock and dream of StarClan.

Territorial Claim: StarClan (Neutral)
Territory: Original
Herbs Observed: None
Prey Observed: Thrush

Silverpelt

Above the area where the four Clans hunt, in the black-blue void of sky, is the camp of StarClan. The busy swath of stars is known as the Milky Way to twolegs, and every shimmering star is a warrior ancestor, gazing down at the cats below. StarClan must walk in new skys in The New Prophecy, but this is their first home.

It is still mysterious in the way that the non-materiel Clans make borders, but StarClan shares the planes of existence with several others: The Place of No Stars, The Tribe of Endless Hunting, and the Ancient SkyClan to name a few, and so said they can’t watch over all the skies, but only those above their cats.

Territorial Claim: StarClan
Territory: Original/New
Herbs Observed: None
Prey Observed: None

Barley’s Farm

Northwest of WindClan’s hunting grounds, Barley the loner is a mouser for the inhabitants of Windover Farm, known simply as Barley’s farm , or the Twoleg Farm to the clanners. The fields of the farm are lush and segregated from the moor by neat hedges and twoleg fences. The twoleg building nearby houses two farm guard dogs who are often tied up in the day and let free at night. Though they are never seen, cows and sheep are also living on the farm.

Beyond that, is the rat ditch and another twoleg building, a barn built of rough stone. The barn is soft, welcoming, and always full of plump mice, even in the harsh time of leaf-bare. Daylight seeps through a hole in the roof, and the dirt floor is often covered in scraps of straw. Barley says that the twolegs regularly bring fresh hay to the barn, but never stay often, making it a fine nest for the two cats who live there.

Territorial Claim: Loner (neutral)
Territory: Original
Herbs Observed: Horsetail
Prey Observed: Mice, Rats

Fourtrees

In the center of the four territories divided by RiverClan, WindClan, ShadowClan, and ThunderClan is the neutral ground of Fourtrees: home of the gatherings each moon. It’s called Druid’s Hollow by the twolegs, but the clanners named it after the four massive oaks which border the clearing.

The hollow is a small grassy valley, the ground slopes down from all four sides, and four ancient oak trees mark the clearing — being said to represent the four Clans. At the center of the clearing is an ancient stone boulder, from which the leaders can represent the clans from below the full moon, and the watchful gazes of their warrior ancestors.

Territorial Claim: StarClan (neutral)
Territory: Original
Herbs Observed: None
Prey Observed: None


THUNDERCLAN TERRITORY

ThunderClan Camp

ThunderClan camp is situated at the foot of a small, sandy ravine in the centre of the woods, likely created by a long dry tributary of the river. As the land dips down several boulders and rocks stick out from the side of the ravine, making it easy to make one’s way down the well-worn path of a slope to the entrance of the camp. A thick patch of gorse, ferns and brambles guards the entrance tunnel and creates the camp walls within the valley of the ravine.

Beyond the tunnel is a large sandy clearing, worn down by many pawsteps. On the far side of the camp is the nursery, it’s thick walls impenetrable and well-defended with brambles. A small hole in the front is the only entrance. In the middle of the clearing is a large, smooth boulder with a split in the rock which forms a cave, this is the leader’s den. The entrance is draped with hanging lichen and within it is a small sandy-grounded cave. A few paces away in the warrior’s den, a large bush with overhanging branches creating a shelter within. Nearby is a clump of nettles were they share meals.

A fallen tree offers shelter for a lush, unchecked patch of grass where the elders sleep and eat. Finally, a mossy tree stump and a clump of ferns surrounding it makes the apprentice’s den. Between the warriors and elder’s den is a shadowy corner of camp reserved for the medicine cat’s den. A cool green tunnel of ferns leads to a small grassy clearing, a tall rock on one side with a deep “v” split down the middle wide enough for a cat to make it’s sleeping place.

Territorial Claim: ThunderClan
Territory: Original
Herbs Observed: Deathberries, Garlic
Prey Observed: None

Sandy Hollow

Used by ThunderClanners as a place for training apprentices, the sandy hollow is named for it’s soft, sandy ground. The small clearing is surrounded by trees, and a small brook nearby makes it ideal for training.

Territorial Claim: ThunderClan
Territory: Original
Herbs Observed: None
Prey Observed: None

Snakerocks

Beyond the Great Sycamore lies snakerocks – a dangerous place for the unsuspecting apprentice. Among the rocks in this leaf-covered clearing adders make their home (legend has it all are descended from Mouthclaw, the treacherous she-snake who tricked a LionClan warrior). The adders are poisonous, and it makes a dangerous place for any cat. Small caves have developed under the shelter of the rocks, and they make useful homes for larger animals even deadlier then snakes.

Territorial Claim: ThunderClan
Territory: Original
Herbs Observed: Chervil
Prey Observed: Adders

Sunningrocks

On the bank of ThunderClan’s side of the river lies Sunningrocks, a group of large, smooth flat granite boulders that soak up the sun in summer months, making them a valued luxury for ThunderClan, and an object of envy and conflict for RiverClan. Many moons ago, when the river was higher, Sunningrocks was an island that was claimed by RiverClan. When the water fell, ThunderClan claimed them instead, though this decision did not bode well with RiverClan.

Territorial Claim: ThunderClan
Territory: Original
Herbs Observed: None
Prey Observed: Water vole

Great Sycamore

Outside the ThunderClan camp is the Great Sycamore, the largest tree in ThunderClan, likely a Sycamore Maple (the only variety of sycamore trees in Europe). The sycamore is a large, deciduous tree with broad leaves in greenleaf and thick strong branches that are useful for practicing climbing techniques. The tree is wide and domed with low branches and a thick trunk, and was one of the very few trees left standing after the twolegs destroyed the forest.

Territorial Claim: ThunderClan
Territory: Original
Herbs Observed: None
Prey Observed: None

Tallpines

Tallpines is at the edge of ThunderClan territory, across a narrow twoleg path, were tall, narrow pine trees grow in unnatural rows created by the twolegs. Usually it is silent here, any noise absorbed by the pine needles that create a spongy layer to the ground. But in Greenleaf the area roars to life – invaded by a huge twoleg monster that cuts down trees and leaves deep muddy gullies in the ground with it’s tires. The trenches created by the machine remain in the ground long after the monster retires for the year, as does it’s acrid stench.

Territorial Claim: ThunderClan
Territory: Original
Herbs Observed: None
Prey Observed: Mouse

Twolegplace

ThunderClan has no real claim on Twolegplace, where the twoleg fences begin yards belong to their twoleg owners and any kittypet who may live there. The inner regions of twoleg place are ruled by Scourge and BloodClan, but this fact is unknown by the Clanners, who consider twoleg place a safe, but rather uninteresting group of twoleg homes, whose kittypets are no threat, and useful for a good chance now and again.

Territorial Claim: ThunderClan
Territory: Original
Herbs Observed: Catmint
Prey Observed: Garden Birds


SHADOWCLAN TERRITORY

ShadowClan Camp

The ShadowClan cats make their camp in the well-defended nothern-east quadrant of their territory. It’s well hidden and surrounded by prickly brambles, carefully interwoven to supply a tough defense for anyone trying to invade it. The only entrance can be found by following a tiny path, and the floor of the camp is like much of the surrounding territory: cool and muddy.

The leaders den occupies a shady area beneath the roots of a big oak tree. Near that is the bramble-walled den of the warriors, carpeted by pine needles and moss brought in by apprentices. The leader addresses the clan from a large, smooth boulder in the center of the camp, and another stone leaning against it makes a sheltered cave for the medicine cat’s supplies and den. The medicine cat den is organized with small holes, and the ferns outside the den make nests for sick and injured cats. Finally, a large thornbush shields the nursery, keeping young ShadowClanners away from the cold wind that blows through the camp.

Territorial Claim: ShadowClan
Territory: Original
Herbs Observed: None
Prey Observed: None

Carrionplace

Carrionplace is one that all apprentices and kits are taught to avoid from a young age. ShadowClan fears nothing, but the twolegs call this place, a dump, North Allerton Amenity Tip, and the rats who live there carry a fatal and nameless disease for the cats who hunt and eat them.

Territorial Claim: ShadowClan
Territory: Original
Herbs Observed: None
Prey Observed: Rats

Thunderpath Tunnels

One of ShadowClan’s most closely guarded secrets is that of the Thunderpath Tunnel, a small stone drainage tunnel. While other clans must risk crossing the deadly twoleg road from above, ShadowClan slips through the small tunnel below the Thunderpath that leads to the other side. It’s dark and perfectly round, built with creamy-coloured stone the height of two cats. In lead-bare the tunnel runs with water, but in green-leaf moss grows in the welcoming darkness, and the bottom is littered with leaves and twoleg rubbish.

ShadowClan uses the tunnel to cross to gatherings, but running water would make it dangerous to access in leaf-bare.

Territorial Claim: ShadowClan
Territory: Original
Herbs Observed: None
Prey Observed: None

Burnt Sycamore

The ancient tree south of ShadowClan camp is missing the familiar spiky leaves and reaching branches of a sycamore of it’s age. When it was struck by lightning moons ago, it was forever destroyed. Despite the shelter it could have offered in it’s life, it still serves as a landmark to a popular training and hunting ground.

Territorial Claim: ShadowClan
Territory: Original
Herbs Observed: None
Prey Observed: None


RIVERCLAN TERRITORY

RiverClan Camp

The RiverClan camp is really a small island surrounded by a barrier of reeds that makes no real obstacle for invaders, it’s the water that surrounds the camp that makes it securer then any other in the forest! Willow trees also live on the island, their weeping branches nearly touching the water below. The island is located at a point where the river veers away from ThunderClan territory and gets wider. The water around it is shallow, so cats need not swim to reach the island. The entrance to the camp is actually defended by a lack of defense — there is no cover, so it would be easy to detect intruders. However, on either side of the shore is a slope covered in gorse, hawthorn, and holly, which makes much better cover.

Inside the camp, the middle is a wide clearing often bathed in sunlight. In a tangle of reeds nearby is the warriors den, and beside that is the nursery. A faint glimmer might be visible from the shells, rocks and feathers that RiverClanners weave into the ceiling of the den. The river comes close to the thick walls of the nursery, but remains shallow. Across from the two dens is the medicine cat den, and the herbs organized within. RiverClan’s final luxury is that of the two rocks that reach out from the river when it’s not too high. Like sunningrocks, these rocks soak up the sun and are warm and nice to lay on.

Territorial Claim: RiverClan
Territory: Original
Herbs Observed: None
Prey Observed: Fish

The River

The river is the central stream whose tributaries run through all four territories. Here the river is widest, at the center of RiverClan’s claim, and it creates the border between ThunderClan and RiverClan, though it is not impenetrable by way of the stepping stones, and ice in leaf-bare. The River is the clan’s greatest resource, and it offers both protection and prey, making RiverClan having the reputation of the well-fed of the forest. The river runs with many fish in a good green-leaf season, but it’s constantly changing.

Sometimes in drought it’s reduced to a small stream, while in rainy season it can swell and become dangerous for RiverClan. The pebbly banks of the shore reveal shiny coloured stones and shells that the clanners collect to decorate their dens, and from the shore the ground slopes upward, where willow trees hang down and hawthorn, holly and thick gorse make the ground cover.

Territorial Claim: RiverClan
Territory: Original
Herbs Observed: None
Prey Observed: Fish, water voles

Twoleg Bridge

When the water is high and the cats of RiverClan can’t cross it safely, the small wooden twoleg bridge makes for safe crossing. Though most cats are wary of twoleg things, RiverClan has learned to utilize this resource.

Territorial Claim: RiverClan
Territory: Original
Herbs Observed: None
Prey Observed: None

The Gorge

The gorge is the source of water for the river and all it’s tributaries. It’s strictly forbidden territory to young apprentices, because the long drop and chaotic river below nearly always means death for anyone who is foolish enough to get too close to the edge. The gorge begins as sheer, rocky walls with a fast-flowing river flowing below them. But the river gets louder as it nears the falls.

Ferns cling fiercely to the edge of the sheer cliffs, always soaked with the mist that swirls from the swollen torrent below. From on side to the other the gorge is just a few foxlengths wide, but the failure of a leap would be disastrous.

Territorial Claim: RiverClan/WindClan
Territory: Original
Herbs Observed: None
Prey Observed: None

The Falls

Known as Druid’s Leap to the twolegs, the falls marks the end of the gorge, as well the most dangerous spot in WindClan and RiverClan territory. The length of the gorge remains the same, just a few foxlengths, but no one would even consider trying the leap. The water takes a steep dive at this point in the river, and the result is a waterfall, whose swirling currents and rocky bottom mean certain death for anyone who falls in. The mist from the falls make the ground above it slippery, and is a constant reminder of it’s presence.

Territorial Claim: RiverClan
Territory: Original
Herbs Observed: None
Prey Observed: None


WINDCLAN TERRITORY

WindClan Camp

Within the sandy moor that makes WindClan territory, a natural dip in the land provides them with a spot for their camp. Though it’s gorse walls have been constructed by WindClan to be prickly and thick, the low ground of the camp’s location makes it vulnerable for attack, albeit hidden from would-be intruders.

Unlike the other clans, WindClan warriors and apprentices sleep under the vigilant stars, with no dens to cover their heads. They have made gorse shelters for kits and elders however, on the more sheltered side of the camp. A large boulder marks Tallrock, where authority can address the clan, and behind it is the leader’s den.

Territorial Claim: WindClan
Territory: Original
Herbs Observed: None
Prey Observed: None

Abandoned Twoleg Nest

The old badger set on WindClan territory was abandoned long ago, but the earthy den still contains their scent. It’s a popular hunting and training spot for WindClanners. A badger trail leads from this spot to RiverClan territory and along the gorge, likely created by the same one who lived in the den.


Territorial Claim: WindClan
Territory: Original
Herbs Observed: None
Prey Observed: Rabbit

Outlook Rock

Outlook rock is an easy landmark that rises above the sandy, flat moors of the surrounding territory. Guards are regularly assigned to the giant boulder, where any cat would have the ability to see far across the moors, easily picking out intruders and other dangers.

Territorial Claim: WindClan
Territory: 
Original
Herbs Observed: 
None
Prey Observed: 
None

Outlook Rock

The gorge is the source of water for the river and all it’s tributaries. It’s strictly forbidden territory to young apprentices, because the long drop and chaotic river below nearly always means death for anyone who is foolish enough to get too close to the edge. The gorge begins as sheer, rocky walls with a fast-flowing river flowing below them. But the river gets louder as it nears the falls.

Ferns cling fiercely to the edge of the sheer cliffs, always soaked with the mist that swirls from the swollen torrent below. From on side to the other the gorge is just a few foxlengths wide, but the failure of a leap would be disastrous.

Territorial Claim: RiverClan/WindClan
Territory: Original
Herbs Observed: None
Prey Observed: None